Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks9
Other acceleration1
Treasure generators3
Tutors1
Draw engines10
Cantrips & burst draw5
Wheels1
Recursion3
Value engines3
Counterspells4
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands6
Utility lands4
Taplands6
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces12
Win conditions2
Combat threats2
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base92Consistency85Interaction74
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.