Commander
1.7±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(72 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw5
Spot removal2
Stax & hate1
Utility lands2
Basic lands1
Plains+34
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.7 → Bracket 1
Mana base38Speed33Interaction32
0.7 above Bracket 0 ceiling (1)
1.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress4 cards
4 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.