Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence174 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks5
Land ramp3
Other acceleration3
Treasure generators1
Other2
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines6
Spot removal3
Board wipes4
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands3
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+12
+10
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces19
Win conditions2
Combat threats6
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats82Mana base75Interaction53
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.