Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(241 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Treasure generators3
Tutors3
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines1
Spot removal4
Board wipes3
Two-Color Mana Base (no fixing needed)+29ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Dual & shock lands1
Utility lands1
Basic lands1
Swamp+34
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces11
Win conditions2
Combat threats1
Drain effects2
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats85Mana base75Speed45
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.