Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(198 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp5
Other acceleration3
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw6
Recursion4
Value engines5
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands7
Premium utility lands3
Utility lands6
Taplands8
Other1
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces10
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base89Threats82Consistency52
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elemental Tribal37 cards
37 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.