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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence430 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp3
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells2
Spot removal4
Board wipes1
Stax & hate3
Fetchlands6
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands10
Basic lands3
17 Combo(s) Detected (Consistency: 32%)+69ⓘ
Combat Damage Synergy: token package, 1 haste enabler+6ⓘ
Combo pieces16
Synergy pieces1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Bounce13 cards
13 bounce effects. Return permanents to hand for tempo advantage.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Clones10 cards
10 clone effects. Copy the best threats on the battlefield.
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