Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(354 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks6
Land ramp4
Treasure generators1
Tutors8
Draw engines4
Cantrips & burst draw7
Scry & Surveil1
Other1
Spot removal4
Graveyard hate1
Board wipes2
Protection4
Other1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands2
Utility lands5
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions3
Sacrifice outlets4
Drain effects2
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats89Speed77Consistency66
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.