Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(239 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp5
Other acceleration2
Commander Draw Engine (Leinore, Autumn Sovereign provides card draw)+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion1
Value engines9
Other2
Spot removal4
Board wipes2
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats13
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Consistency81Mana base77Threats75
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.