Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(360 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp7
Treasure generators1
Commander Draw Engine (Indominus Rex, Alpha provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines1
Counterspells1
Spot removal5
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands12
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers+13ⓘ
Synergy pieces13
Win conditions1
Combat threats4
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base93Threats85Speed60
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Deathtouch12 cards
12 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.