Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (81% CMC 0-2)+15ⓘ
Fast mana13
+1 more
Mana rocks5
Mana dorks1
Land ramp2
Tutors5
Draw engines3
Cantrips & burst draw5
Scry & Surveil2
Recursion2
Spot removal1
Stax & hate1
Protection4
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands3
Combat Damage Synergy: token package+2ⓘ
Synergy pieces2
Win conditions1
Sacrifice outlets12
Drain effects2
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Speed95Consistency85Mana base80
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.