Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (100% CMC 0-2)+15ⓘ
Fast mana5
Mana dorks8
Land ramp2
Other acceleration3
Tutors6
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal8
Artifact/enchantment removal1
Mono-Color Powerhouse Lands (9)+25ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands5
Premium utility lands2
Utility lands12
Taplands1
Basic lands1
Forest+4
Combat Damage Synergy: 3 haste enablers+6ⓘ
Synergy pieces5
Win conditions1
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Game Changers→ Bracket 4
Speed92Mana base91Consistency64
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies32 cards
32 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch13 cards
13 deathtouch synergies. Small creatures that kill anything they touch.
Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.