Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(568 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Tutors5
Draw engines7
Cantrips & burst draw6
Scry & Surveil1
Recursion4
Value engines1
Counterspells4
Spot removal9
Board wipes2
Stax & hate3
Protection1
Fetchlands4
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands5
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Tempo Control (lockout lethality)+11ⓘ
1 extra turn effect+5ⓘ
Combo pieces9
Synergy pieces6
Combat threats2
Sacrifice outlets2
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats96Mana base90Consistency89
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.