Commander
5.4±0.8
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence346 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks12
Land ramp1
Other acceleration2
Tutors4
Draw engines5
Cantrips & burst draw3
Value engines4
Spot removal4
Board wipes1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands2
+5
+4
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+9
+14
6 Combo Families (6 lines, Consistency: 96%)+49ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler+25ⓘ
Combo pieces7
Synergy pieces10
+2
Win conditions4
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats95Mana base75Speed69
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo 6
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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