Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(511 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks2
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw8
Recursion2
Value engines5
Other1
Counterspells1
Spot removal9
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (8)+20ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands6
Utility lands12
Taplands2
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces3
Win conditions4
Combat threats3
Sacrifice outlets3
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats96Mana base91Speed83
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal14 cards
14 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.