Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(483 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp3
Other acceleration1
Tutors4
Draw engines7
Cantrips & burst draw8
Wheels1
Recursion7
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands13
Taplands7
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats2
Reanimation5
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Consistency94Mana base89Threats88
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill20 cards
20 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.