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HomeExplore decksCommanders
WUR

Counter Intelligence

viaMoxfieldMoxfield·19 views·35 days ago

Power level

3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence252 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration4
Other acceleration2
Commander Synergy+2ⓘ
Draw engines3
Cantrips & burst draw8
Recursion3
Value engines7
Synergy support4
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration+2ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands15
Taplands7
Basic lands3
2 Combo Families+20ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 damage multiplier+10ⓘ
Commander Synergy+1ⓘ
Combo pieces6
Synergy pieces8
Win conditions3
Token generators1
Damage multipliers1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

Combo (Commander)Core (12 cards)

This deck is built around assembling infinite combos or combo finishes.

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Artifacts MatterCore (28 cards)

28 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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+1/+1 CountersCore (9 cards)

9 counter synergies. Grow your creatures over time for massive threats.

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Combos2 total

  • 3-card combos · 2
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