6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(423 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks2
Land ramp1
Other acceleration2
Tutors9
Draw engines5
Cantrips & burst draw4
Value engines5
Counterspells2
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate4
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, 5 damage multipliers+25ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Consistency89Interaction86Speed82
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.