Tataru Taru

Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
2 Combo(s) Detected (Consistency: 85%)+27
Combat Damage Synergy: 2 token doublers+8
Drain effects1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Interaction87Consistency85Threats84

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Blink/Flicker16 cards

16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos2 total