Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp2
Other acceleration2
Treasure generators3
Commander Draw Engine (Tataru Taru provides card draw)+10ⓘ
Tutors3
Draw engines10
Cantrips & burst draw9
Recursion2
Spot removal8
Board wipes2
Stax & hate7
Mono-Color Powerhouse Lands (4)+12ⓘ
Mono-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands1
Utility lands6
Taplands3
Basic lands1
Plains+23
2 Combo(s) Detected (Consistency: 85%)+27ⓘ
Combat Damage Synergy: 2 token doublers+8ⓘ
Combo pieces4
Synergy pieces7
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction87Consistency85Threats84
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.