6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence443 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 group)+5ⓘ
Fast mana2
Mana rocks4
Land ramp6
Other acceleration2
Treasure generators1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw7
Recursion1
Value engines4
Artifact/enchantment removal3
Spot removal15
+5
+4
Board wipes2
Stax & hate1
Protection5
+4
Mana Acceleration (14 sources)+2ⓘ
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands10
+5
+5
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands3
+3
+2
Basic lands5
+1
+1
+1
+1
+1
Other1
Combo Commander: Kenrith, the Returned King+15ⓘ
Combat Damage Synergy+8ⓘ
Synergy pieces13
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+Game Changers 1→ Bracket 3
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power7.2→6.0-1.2
BracketB4→B3(-1)
Vectors
Velocity
74→65
-9
Consistency
56→79
+23
Interaction
90→88
-2
Efficiency
98→98
—
Lethality
85→70
-15
Card Changes
Added (3)
Removed (3)