Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence464 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana9
Mana rocks5
Land ramp1
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw1
Wheels2
Value engines3
Counterspells4
Spot removal5
Artifact/enchantment removal1
Board wipes5
Stax & hate7
Protection4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands2
+6
+6
4 Combo Families (4 lines, Consistency: 58%)+31ⓘ
Tempo Control (lockout lethality)+13.5ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces8
Win conditions1
Combat threats1
Drain effects7
Token generators1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 (Bracket 3)+2-card combo→ Bracket 4
Threats92Speed89Interaction85
✓
Game changers 3
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes5 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)9 cards
This deck generates value from sacrificing and recurring creatures.
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