Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(200 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal4
Board wipes3
Protection3
Dual & shock lands6
Premium utility lands4
Utility lands8
Combat Damage Synergy: token package, 8 token doublers, 2 evasion enablers+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Win conditions2
Combat threats8
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 4
Mana base82Consistency79Threats65
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Proliferate10 cards
10 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.