Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence309 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Other acceleration2
Other acceleration1
Commander Synergy (1 group)+3ⓘ
Low Land Count (29/33)−10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw12
Recursion1
Value engines11
Counterspells5
Artifact/enchantment removal1
Spot removal14
Stax & hate2
Protection6
Two-Color Mana Base (no fixing needed)+27ⓘ
Low Land Count (29/33)−10ⓘ
Fetchlands1
+5
Dual & shock lands2
+6
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands2
+2
+2
Basic lands2
+12
+8
Combat Damage Synergy+17ⓘ
Synergy pieces5
Win conditions2
Combat threats5
Drain effects4
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Combo (Commander)1 cards
This deck is built around assembling one or more infinite combo finishes.
Spellslinger17 cards
17 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
,,,,
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.