Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(479 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks5
Mana dorks6
Land ramp1
Other acceleration2
Commander Synergy (1 groups)+8ⓘ
Tutors11
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Counterspells8
Spot removal9
Artifact/enchantment removal1
Graveyard hate4
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands5
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combo pieces6
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Interaction91Speed87Consistency84
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.