Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks8
Other acceleration3
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells4
Spot removal4
Board wipes2
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands3
Tempo Control (lockout lethality)+7.4ⓘ
Synergy pieces2
Combat threats2
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Interaction86Mana base63Speed61
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Enchantress5 cards
5 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.