Commander
4.6±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence312 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks9
Mana dorks1
Land ramp1
Other acceleration2
Minor treasure1
Other acceleration2
Draw engines4
Cantrips & burst draw8
Wheels1
Recursion3
+2
Value engines7
Other2
Spot removal6
Board wipes1
Protection5
Other2
Mana Acceleration (19 sources)+7ⓘ
Fetchlands5
+8
+8
+8
+5
Dual & shock lands8
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+5
+5
+5
Other3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Drain effects1
Token generators3
Damage multipliers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Mana base93Consistency82Speed69
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.