Commander
5.6±0.35
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence395 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks7
Other acceleration2
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw5
Scry & Surveil5
Recursion2
Value engines11
Synergy support1
Spot removal1
Board wipes2
Protection1
Premium utility lands3
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands5
+4
+4
+4
+4
+4
Combat Damage Synergy+25ⓘ
Extra Turn Package+5ⓘ
Combo pieces1
Synergy pieces4
Win conditions25
Combat threats4
Sacrifice outlets2
Token generators3
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.6 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Combo (Commander)21 cards
This deck is built around assembling one or more infinite combo finishes.
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Legends Matter22 cards
22 legendary synergies. Legends in the deck grow stronger together.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.