Commander
8.7±0.7
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
Medium confidence615 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana2
Mana dorks2
Land ramp19
Other acceleration2
Treasure generators1
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (2 groups)+4ⓘ
Tutors8
+3
Draw engines3
Cantrips & burst draw5
Recursion9
+2
Value engines3
Counterspells8
Spot removal4
+5
+4
Artifact/enchantment removal1
Protection1
Mana Acceleration (25 sources)+15ⓘ
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands9
+8
+8
+8
+8
+8
+8
+8
+7
+5
Dual & shock lands4
+9
+6
+4
+4
Premium utility lands1
+5
Utility lands16
+4
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
5 Combo Families (9 lines, Consistency: 92%)+43ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces12
+4
+3
Synergy pieces2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Mana base96Speed93Consistency92
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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