Yidris, Maelstrom Wielder

2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(154 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10
Treasure generators1
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+11
Tempo Control (lockout lethality)+6.5
Token generators1
Reanimation1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Mana base85Consistency69Interaction56

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Cycling15 cards

15 cycling cards. Smooth draws while triggering cycling payoffs.

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

Blink/Flicker8 cards

8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.