Commander
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(154 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Land ramp4
Treasure generators1
Tutors1
Cantrips & burst draw23
Recursion1
Value engines5
Counterspells4
Spot removal11
Board wipes2
Stax & hate1
High Land Count (51)+-10ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands5
Taplands7
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler+11ⓘ
Tempo Control (lockout lethality)+6.5ⓘ
Synergy pieces2
Combat threats5
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base85Consistency69Interaction56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cycling15 cards
15 cycling cards. Smooth draws while triggering cycling payoffs.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.