Commander
2.8±0.6
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence160 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp9
Treasure generators1
Draw engines4
Cantrips & burst draw5
Recursion9
Value engines4
Synergy support1
Spot removal4
Artifact/enchantment removal2
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (14 sources)+2ⓘ
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
+2
Basic lands2
+3
+18
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
Synergy pieces2
Sacrifice outlets1
Token generators3
Other12
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base66Threats62Speed57
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
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Hydra Tribal16 cards
16 hydra creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.7→2.8+0.1
BracketB1→B1
Vectors
Velocity
63→57
-6
Consistency
41→56
+15
Interaction
19→22
+3
Efficiency
66→66
—
Lethality
66→62
-4
Card Changes
Added (11)
Removed (11)
Grade
Power2.8→2.7-0.1
BracketB1→B1
Vectors
Velocity
63→63
—
Consistency
39→41
+2
Interaction
22→19
-3
Efficiency
66→66
—
Lethality
66→66
—
Card Changes
Added (1)
Removed (1)
Grade
Power2.8→2.8—
BracketB1→B1
Vectors
Velocity
65→63
-2
Consistency
37→39
+2
Interaction
21→22
+1
Efficiency
68→66
-2
Lethality
76→66
-10