☀️🌲Hydra Nation Contamination

Commander
2.8±0.6
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence160 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
2+6
3+1
Mana dorks2
G+5
G+5
Land ramp9
1G+5
1G+5
1G+3
1G+2
2G+5
2G+3
3G+2
3G+2
5GGG+1
Treasure generators1
1GW+2
Draw engines4
2G+5
2G+5
1GW+5
4GG+5
Cantrips & burst draw5
2G+2
3+2
2G+1
2GG+2
4G+2
Recursion9
W+2
WW+2
2W+2
2W+2
2W+1
1GW+1
4W+2
3WW+2
5GGG+1
Value engines4
XGG+2
2G+5
1GW+2
2GG+1
Synergy support1
1G+2
Spot removal4
W+3.6
1G+1.6
XGG+0.4
2G+3.6
Artifact/enchantment removal2
1G+2.5
1G+1.5
Board wipes1
5GGG+0.8
Stax & hate1
1GW+4.8
Protection4
G+0.9
2+1.6
2G+0.2
2GG+0.2
Mana Acceleration (14 sources)+2
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands8
1W+2
3GGG+2
+2
+2
+2
+2
+2
+2
Basic lands2
+3
+18
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25
Synergy pieces2
2GG+4
3G+1
Sacrifice outlets1
5G+4
Token generators3
XXG+4
4+6
5GGG+2
Other12
XG+1
XG+1
XG+1
XGG+1
XXGG+1
2G+1
XGGG+1
2GG+1
3GG+1
3GG+1
4GG+1
5G+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Mana base66Threats62Speed57

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

+1/+1 Counters20 cards

20 counter synergies. Grow your creatures over time for massive threats.

,,,,
Hydra Tribal16 cards

16 hydra creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History3 snapshots

Grade

Power2.72.8+0.1
BracketB1B1

Vectors

Velocity
6357
-6
Consistency
4156
+15
Interaction
1922
+3
Efficiency
6666
Lethality
6662
-4

Card Changes

Added (11)

1G+5
4W+2
3GGG+2
2G+5
2G+2
1G+5
1G+3
2GG+2
4GG+5
G+3
2G+3

Removed (11)

Grade

Power2.82.7-0.1
BracketB1B1

Vectors

Velocity
6363
Consistency
3941
+2
Interaction
2219
-3
Efficiency
6666
Lethality
6666

Card Changes

Added (1)

2GG+2

Removed (1)

Grade

Power2.82.8
BracketB1B1

Vectors

Velocity
6563
-2
Consistency
3739
+2
Interaction
2122
+1
Efficiency
6866
-2
Lethality
7666
-10