Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp10
Other acceleration3
Tutors2
Draw engines6
Cantrips & burst draw7
Recursion2
Spot removal5
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers+25ⓘ
Synergy pieces2
Win conditions5
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency87Mana base86Speed82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.