Commander
4.2±0.6
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Attrition and lockout endgame
Medium confidence(279 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Other acceleration3
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw2
Value engines3
Control Strategy Bonus (21.4 interaction cards)+30ⓘ
Spot removal4
Board wipes14
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Utility lands5
Taplands12
Other3
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Tempo Control (lockout lethality)+15.4ⓘ
1 extra turn effect+5ⓘ
Win conditions2
Combat threats4
Drain effects3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Interaction88Threats84Mana base78
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.