Green Goblin

2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(137 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8
Fast mana1
Two-Color Mana Base (no fixing needed)+24
Premium utility lands1
Utility lands1
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.5 (Bracket 1)+Game Changers Bracket 3
Mana base75Consistency61Threats59
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Burn12 cards

12 damage dealers. Burn opponents down with direct damage.

Aggro (Commander)13 cards

This deck is built for aggressive, combat-focused gameplay.

Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.