Dungeon crawler

5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(401 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Fast mana1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Threats92Mana base86Consistency81

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)12 cards

This deck uses the graveyard as a primary resource.

Aristocrats16 cards

16 sacrifice/death synergies. Drains opponents while generating value from deaths.

Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

Combos1 total