Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(401 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines5
Cantrips & burst draw9
Scry & Surveil1
Recursion5
Counterspells2
Spot removal9
Board wipes2
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands10
Premium utility lands3
Utility lands4
Taplands3
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces13
Combat threats5
Drain effects1
Token generators1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats92Mana base86Consistency81
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.