groundchuck

2.2±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(108 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+16
Mana Acceleration (27 sources)+15
Taplands1
Basic lands1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1
Mana base70Speed64Threats44

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

Voltron7 cards

7 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.