Commander
2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(125 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks2
Land ramp1
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal6
Board wipes3
Stax & hate2
Mono-Color Mana Base (no fixing needed)+4ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Mountain+26
Combat Damage Synergy: token package+2ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction49Threats25
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn28 cards
28 damage dealers. Burn opponents down with direct damage.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.