Commander
No commander provided5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence377 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp7
Other acceleration1
Treasure generators1
Tutors5
Draw engines1
Cantrips & burst draw9
Recursion2
Value engines3
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes2
Protection6
Mana Acceleration (15 sources)+3ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+11
+11
Combat Damage Synergy+25ⓘ
1 Combo Family (1 lines, Consistency: 98%)+24ⓘ
Combo pieces2
Synergy pieces15
Win conditions4
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+2-card combo 1→ Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
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