Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(326 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks3
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion5
Value engines6
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands2
4 Combo(s) Detected (Consistency: 54%)+30ⓘ
Combat Damage Synergy: 3 tribal lords, 1 evasion enabler, 1 damage multiplier+13ⓘ
Combo pieces7
Synergy pieces3
Win conditions3
Combat threats7
Sacrifice outlets3
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats96Mana base75Interaction50
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Vampire Tribal22 cards
22 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain13 cards
13 lifedrain effects. Drain opponents' life while gaining your own.