Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(363 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Other acceleration3
Commander Draw Engine (Dr. Madison Li provides card draw)+18ⓘ
Draw engines4
Cantrips & burst draw6
Recursion2
+3
Value engines7
Other1
Counterspells4
Spot removal7
Artifact/enchantment removal1
Board wipes4
Protection2
Fetchlands4
+7
+5
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+3
+2
Basic lands3
+5
+4
+6
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces5
Win conditions3
Combat threats7
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Mana base84Consistency74
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Energy34 cards
34 energy cards. Accumulate and spend energy for powerful effects.
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Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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