Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp7
Other acceleration1
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells1
Spot removal5
Board wipes2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions4
Combat threats6
Sacrifice outlets2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base94Interaction80Threats65
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.