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HomeExplore decksCommanders
W

Myrel

viaMoxfieldMoxfield·Updated 21h ago·7 views·

Power level

5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence355 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks3
Land ramp2
Other acceleration3
Treasure generators1
Tutors3
Draw engines4
Scry & Surveil2
Spot removal3
Board wipes4
Stax & hate3
Protection11
Mono-Color Mana Base+23ⓘ
Mono-Color Powerhouse Lands+7ⓘ
Utility lands3
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces20
Win conditions3
Combat threats14
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 3→ Bracket 3

0.2 above Bracket 2 ceiling (5)

1.8 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Tokens (Commander)19 cards

This deck generates and leverages a wide board of creature tokens.

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Soldier Tribal29 cards

29 soldier creatures detected. Tribal synergies can create powerful board states.

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Human Tribal22 cards

22 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.