Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence401 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw13
Wheels2
Recursion2
Value engines8
Counterspells3
Spot removal4
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate4
Protection1
Dual & shock lands5
+4
+4
+4
+4
+4
Premium utility lands3
+6
+6
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
Basic lands3
+7
+6
+3
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
3 Combo Families (3 lines, Consistency: 40%)+24ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Drain effects9
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats95Consistency88Mana base80
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
,,,,
Wizard Tribal16 cards
16 wizard creatures detected. Tribal synergies can create powerful board states.
,,,,
Storm14 cards
14 storm synergies. Chain spells for exponential value.
,,,,