Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(582 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana6
Mana rocks7
Mana dorks1
Treasure generators1
Commander Draw Engine (Niko, Light of Hope provides card draw)+15ⓘ
Tutors2
Draw engines11
Cantrips & burst draw1
Counterspells6
Spot removal12
Board wipes2
Protection6
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands4
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces2
Synergy pieces5
Combat threats1
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Interaction97Mana base93Consistency91
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.