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Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence339 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks4
Land ramp2
Commander Draw Engine+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines8
Counterspells1
Artifact/enchantment removal1
Spot removal7
Board wipes3
Protection3
Mana Acceleration+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands9
Basic lands3
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
2 Combo(s) Detected (Consistency: 43%)+21ⓘ
Combo pieces4
Combat threats2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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