Commander
7.8±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence538 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana3
Mana rocks9
Other acceleration6
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
+4
Draw engines7
Cantrips & burst draw5
Recursion5
+5
+3
Value engines5
Counterspells5
Spot removal6
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands4
+6
+6
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands4
+6
+2
+3
+3
Other1
6 Combo Families (16 lines, Consistency: 55%)+38ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+15ⓘ
Combo pieces14
Synergy pieces7
Win conditions1
Combat threats2
Drain effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats98Speed87Interaction85
0.8 above Bracket 3 ceiling (7)
1.2 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm18 cards
18 storm synergies. Chain spells for exponential value.
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Artificer Tribal10 cards
10 artificer creatures detected. Tribal synergies can create powerful board states.
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