Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Commander Draw Engine (Anowon, the Ruin Thief provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines4
Counterspells5
Spot removal2
Graveyard hate2
Board wipes1
Stax & hate3
Protection1
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands9
Synergy pieces2
Combat threats4
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base77Consistency67Interaction66
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Rogue Tribal16 cards
16 rogue creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.