Commander
No commander provided3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(257 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Land ramp15
Other acceleration1
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells1
Spot removal12
Graveyard hate2
Board wipes2
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands6
Premium utility lands1
Utility lands2
Taplands9
Tempo Control (lockout lethality)+6.8ⓘ
Combat Damage Synergy: token package+2ⓘ
Synergy pieces1
Combat threats3
Sacrifice outlets3
Drain effects2
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base86Interaction74Speed71
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.