Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(359 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Tutors3
Draw engines11
Cantrips & burst draw3
Recursion4
Value engines3
Counterspells1
Spot removal6
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands6
Taplands2
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats10
Sacrifice outlets1
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats88Consistency85Speed83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.