Go-Wide / Weenies Deck

Commander
No commander provided
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tempo Control (lockout lethality)+14.6
Combat Damage Synergy: 1 extra combat, 1 haste enabler+8
Combo pieces1
Sacrifice outlets1
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.1 (Bracket 3)+Mass Land Denial Bracket 4
Interaction93Mana base91Consistency77
Mass land denial (1)
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Counter Control7 cards

7 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.