Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(382 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration6
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw5
Recursion2
Value engines4
Counterspells5
Spot removal4
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands18
+6 more
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces2
Win conditions3
Combat threats10
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base86Threats83Speed79
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal21 cards
21 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.