Zada, Hedron Grinder

2.5±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(131 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Fast mana1
Mana dorks1
Treasure generators1
Tutors1
Cantrips & burst draw2
Mono-Color Mana Base (no fixing needed)+34
Basic lands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20
Combat threats1
Drain effects1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Mana base70Threats33Interaction31

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Goblin Tribal22 cards

22 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.